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- Path: rain.fr!world-net!usenet
- From: Martin Kerharo <kerharo@worldnet.fr>
- Newsgroups: comp.lang.c++
- Subject: Want to participate in implementing a portable multi-user game ?
- Date: 3 Jan 1996 18:31:27 GMT
- Organization: World-Net information exchange, Internet provider.
- Message-ID: <4cei1v$jkf@aldebaran.sct.fr>
- NNTP-Posting-Host: client108.sct.fr
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 1.1N (Macintosh; I; 68K)
- X-URL: news:comp.lang.c++
-
- Hello !
-
- If you like programming in C++, then this message may interest you.
-
- We are a group of people involved in the implementation of a new kind of
- game, which (will) have the following features :
-
- - multi-player, with no limitation on the number of players,
-
- - network-oriented, with (currently) a client/server model : the game
- is managed by a server program on some machine, and client programs
- connect to it at any time to come and play,
-
- - application-level network routing, that is, you can connect together
- an Appletalk machine and an Internet machine, given that a machine
- connected to both networks, and playing the game, is available,
-
- - graphical, with beautiful color icons representing the game elements,
-
- - portable, the current objective is to have Unix (X-Window),
- Macintosh, and Windows versions,
-
- - interoperable : you will be able to connect _any_ two kinds of
- machines together and play (for example an Unix machine and a PC...),
-
- - "Role Playing Game" type, each player having a character, and making
- him/her travel into places, pick up things, interacting with other
- players and with computer-controlled creatures.
-
-
- The idea for the game came mainly from the well-known Unix games
- "Nethack", "Omega", "Moria", "Rogue"... The primary objective was to
- have a networked and multi player "clone" of these games.
-
- Like these games, it would be a public-domain project, with source files
- available for anyone, at no charge. This way, we can fully benefit from
- the Internet Synergy.
-
-
- The game, which is called Moon, will be written in C++. There's already
- some code, which as you can guess doesn't do anything worthwhile yet.
-
-
- We had a mailing list system working since this summer, where we have
- discussed several issues regarding the game. Now, we would like to
- actually start to implement it, however there are a few people who have
- spare time for this.
-
- So, we're putting out a call for programmers. If you'd like to
- participate in this noble project, you can get more information on our
- World Wide Web home page :
- http://www.sct.fr/~kerharo/moon.html
-
- And you can subscribe to our mailing list. Explanations are available on
- the Web page, but I'll give them here too : to subscribe to the MOON
- mailing list, send mail to
- moon-request@wahoo.com
- with no subject. In the body of the message, put the word "subscribe".
-
- You will receive verification of this subscription and a quick
- introduction to the list, including instructions on how to unsubscribe
- from the list in the future.
-
- To send mail to the list, mail to "moon@wahoo.com". The mail will
- automatically be forwarded to everyone on the list.
-
- To reply to mail from the mailing list, just reply normally and your
- reply will automatically be forwarded to all people on the list.
-
-
- We need programmers for Unix/X-Window and PC/Windows. We have some
- people who know a little in these areas, but who have no spare time...
- On the other hand, we have two Macintosh programmers, one having a good
- amount of spare time for the project.
-
- More generally, we need anyone who is interested in C++, because,
- low-level graphics and network routines have been implemented, we, we
- hope that we can program without bothering anymore about portability
- issues.
-
-
- See you on the mailing list !
-
- --Martin & the Moon Team.
-
-
-